Monstercat gold expire plus#
Powerful bonuses, and the maluses (no harvesting or GWs) weren't as difficult an obstacle as I thought they'd be: rainforests and woods provide not only additional production overall but can also help with some district adjacencies in case a resource blocks its placement elsewhere plus great works of writing can still be either traded or demanded. And now there's a governor who can just buy them. It does becomes less useful after Eagle Warriors can no longer get you workers, which makes you either constantly warmonger with an obsolete unit (and hope it doesn't get killed itself) or use up production for workers to speed up production for districts. Downvoting a good ability here, since we have so few left. Otherwise, we should be good to go now.Īztec - Legend of the Five Suns: 4 (7-3). One Māori upvote was missed earlier, which I've corrected here (prior to adding my vote). I've gone over every post from the last two pages. Maori - Mana: 15 (14+1) The best? Probably not. I'd much rather do it as Australia (through appeal boosts) where I get a bunch of other bonuses as well. Japan - Meiji Restoration: 5 (8-3) Using your own districts to boost your adjacencies is a great ability. if someone held a gun up to my head and said I had to win a game on deity to save my life, I'd probably take Australia.
![monstercat gold expire monstercat gold expire](https://www.corgiclub.art/images/traits/eyes/scouter.png)
This is way more powerful than I think some of you realize. So it sounds like you put the district least fit to go there in that spot, but even then +3 is nothing to scoff at. Even a theater square would've been a better fit since it my experience that's the one that is the hardest to get adjacency bonuses to. If it was a river giving you the added appeal, a commercial hub built in that spot would've been +5 at the least. A holy site placed in that same spot would've got you at least +6. The most likely situation would be a campus between the Dead Sea and two forest tiles, but just because you can get a +3 bonus doesn't mean that it's the long term best spot to build it. A campus sandwiched between the Dead Sea and a geothermal fissure get you to +3, but you wouldn't have breathtaking appeal so that could still be raised with a little work. It couldn't have been mountains, because any campus that starts between the Dead Sea and those mountains is going to be at least +5.
![monstercat gold expire monstercat gold expire](https://i.ytimg.com/vi/gQ34FG7FNTo/maxresdefault.jpg)
It couldn't have been rainforest, because you wouldn't have gotten any appeal bonus then. How much extra science did you get from that +3 campus you had for 100 turns before you could finally build your +4 campuses in every other game, especially at a time where those science points are at a premium? Plus the Dead Sea by itself isn't going to give you breathtaking appeal anyways, it would take something else to bump up the adjacency. The appeal mini-game is not well understood? How? It's one of the few things in the game that is explicitly spelled out in the civpedia and works exactly as advertised.
![monstercat gold expire monstercat gold expire](https://i.imgur.com/3mPvDDU.jpg)
I don't think it's situational at all because I find it hard to believe you'd get a map start with no woods, no lakes, no rivers, no mountains, and no coast (as Australia!). Australia was eliminated while I was typing my long rationale for why it's great (and my vote wouldn't have saved it anyways).